Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

Arrow left icon
Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
Arrow right icon
View More author details
Toc

Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Bring. It. On.


Are you ready to continue? Then it's time to slather that wonderful brain of yours with awesome sauce. With Unity UI mastery under your belt, you'll now learn how to build a one-off GUI component that you could end up using in every game you'll ever build. How's that for a cliffhanger ending? Turn that page!

Here is the completed GameScript for Robot Repair:

#pragma strict

import System.Collections.Generic;

var cols:int = 4; // the number of columns in the card grid
var rows:int = 4; // the number of rows in the card grid
var totalCards:int = 16;
var matchesNeededToWin:int = totalCards * 0.5; // If there are 16cards, the player needs to find 8 matches to clear the board
var matchesMade:int = 0; // At the outset, the player has not made any matches
var cardW:int = 100; // Each card's width and height is 100 pixels
var aCards:List.<Card>; // We'll store all the cards we create in this List
var aGrid:Card[,]; // This 2d array will keep track of the shuffled,dealt cards...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image