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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Kick up a new Unity project


Let's get to that crucial decision-making stage where we're staring at a wide-open 3D frontier in an empty project file:

  1. Open Unity 3D. The last project you had open should appear. (This might be the AngryBots Demo from Chapter 1, That's One Fancy Hammer!).

  2. In the menu, click on File | New Project….

  3. Under Project Location, type in or browse to the folder where you want your project created. It's a good idea to create a new folder somewhere on your computer where you'll be able to find it again, and name it something that makes sense. I created a folder on my desktop called UnityProjects, and created my new project in an empty folder called Chapter3Game.

  4. Unity gives us the option to import a bunch of useful ready-made goodies into our new project. We don't need any of these yet, so make sure all the boxes are unchecked:

  5. Next, click on the Create button. Unity will briefly close and restart. After importing the assets we selected, the program will open.

  6. Close the Welcome...

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