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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

How they did it


The pie clock involves a little sleight of hand. Here are the pieces that make up the clock:

It's a bit like a sandwich. We start by drawing the blue background. Then, we layer on the two yellow half-moon pieces. To make the clock look pretty, we apply the lovely, shiny gloss picture in front of all these pieces.

We rotate the right half-moon piece halfway around the circle to make the slice of yellow time appear to grow smaller and smaller.

At the halfway point, we slap a half-moon section of the blue background on top of everything, on the right side of the clock. We're all done with the right half-circle, so we don't draw it.

Now, we rotate the left half-moon piece, and it disappears behind the blocker graphic, creating the illusion that the rest of the clock is depleting.

When time is up, we slap the red clock graphic in front of everything.

A little flourish of the wrist, a puff of smoke, and the audience doesn't suspect a thing!

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