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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – begin at the end


There's no shame in starting simple. Let's start writing these functions from the bottom up, until we reach the most complex ones at the top.

The GetRandomEmptySquare() function does what our stupidest possible computer player does: finds any empty square and marks it with no thought to strategy. We can just reuse code we've already written:

function GetRandomEmptySquare():GameObject
{
  var square:GameObject
  var aEmptySquares:List.<GameObject> = new List.<GameObject>();
  
  for(var i:int = 0; i < aSquares.Length; i++)
  {
    square = aSquares[i];
    if(square.GetComponent.<Square>().player == 0) 
      aEmptySquares.Add(square);
  }
  square = aEmptySquares[Random.Range(0,aEmptySquares.Count)];
  return square;
}

Note

This will be our fall-through code. If all else fails and none of the other functions manage to return a square, we can count on this line to just grab an empty space in the grid.

The GetEmptySide function needs to...

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