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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – animate the runner


Let's get that RN RuNning!

  1. Click on the green Y-axis cone to switch into Top view. Pan and zoom so that the hallway fills the Scene view, like it did when we were building our lighting rig.

  2. In the Hierarchy panel, select the runner GameObject.

  3. In the Animation window, click on the Record button.

  4. Name the new animation animRun. A new, reusable animation appears in the Project panel.

  5. Punch in the following values on frame 0:

    Position.x: 6.5

    Position.y: 1.2

    Position.z: -31.5

    If those values are already punched in when you create the animation, click on one of them and press the Enter key to make sure Unity registers a diamond-shaped keyframe to remember those settings.

  6. Click on the little gray dash symbol to the right of the Rotation.x value. You'll find a small drop-down menu. Choose Add Curves from that list. We're adding curves to the rotation values because we'll need to modify them later.

  7. Go to frame 120.

  8. Move runner up along the Z-axis to the top-right corner...

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