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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Using the terrain editor


In building any game that involves an outdoor environment, a terrain editor is a must-have for any game developer. Unity has its own built-in terrain editor and this makes building complete environments quick and easy.

In Unity terms, think of a terrain as simply a game object that has a terrain toolkit component applied to it. Beginning as a plane—a flat, single-sided 3D shape—the terrain you'll create shortly can be transformed into a complete set of realistic geometry, with additional details such as trees, rocks, foliage, and even atmospheric effects such as wind.

Terrain menu features

In order to take a look at the features outlined in the following section, you will need to create a terrain. So let's begin by introducing a new terrain object to the game—this is an asset that can be created within Unity, so simply go to Terrain | Create Terrain from the top menu.

Before you can begin to modify your terrain, you should set up various settings for size and detail...

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