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Unity 2022 by Example

You're reading from   Unity 2022 by Example A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803234595
Length 596 pages
Edition 1st Edition
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Author (1):
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Scott H. Cameron Scott H. Cameron
Author Profile Icon Scott H. Cameron
Scott H. Cameron
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Introduction to Unity
2. Chapter 1: Foundational Knowledge of Unity 2022 FREE CHAPTER 3. Part 2: 2D Game Design
4. Chapter 2: Creating a 2D Collection Game 5. Chapter 3: Completing the Collection Game 6. Part 3: 2D Game Design Continued
7. Chapter 4: Creating a 2D Adventure Game 8. Chapter 5: Continuing the Adventure Game 9. Chapter 6: Introduction to Object Pooling in Unity 2022 10. Chapter 7: Polishing the Player’s Actions and Enemy Behavior 11. Chapter 8: Extending the Adventure Game 12. Chapter 9: Completing the Adventure Game 13. Part 4: 3D Game Design
14. Chapter 10: Creating a 3D First Person Shooter (FPS) 15. Chapter 11: Continuing the FPS Game 16. Chapter 12: Enhancing the FPS Game with Audio 17. Part 5: Enhancing and Finishing Games
18. Chapter 13: Implementing AI with Sensors, Behavior Trees, and ML-Agents 19. Chapter 14: Entering Mixed Reality with the XR Interaction Toolkit 20. Chapter 15: Finishing Games with Commercial Viability 21. Index 22. Other Books You May Enjoy

Preface

Hello! The Unity game engine presents an exciting opportunity for aspiring game developers to bring their creative visions to life. This book is designed for those committed to making finished games while following best practices and wanting to release games commercially. By the end of this comprehensive journey, you’ll have not only gained the knowledge and skills in Unity 2022 but also a sense of accomplishment, knowing that you’re one step closer to achieving your goal of creating and publishing games.

This book aims to guide you through structuring your game projects effectively, covering everything from code organization to asset management and scene hierarchy. I delve into fundamental game design principles, including crafting core gameplay loops, defining player actions, implementing mechanics, and establishing win/lose conditions.

Throughout the chapters, we tackle vital challenges newer game developers may encounter, such as gaps in game design concepts, familiarity with Unity’s features and Scripting API, and proficiency in C# programming. Unity’s distinctive methodology for constructing game elements is central to our approach, emphasizing a component-based approach driven by C# scripts.

This book takes a practical approach to learning as I guide you through a series of projects. We’ll start with a simple 2D object collection game and gradually progress to immersive 3D first person shooter (FPS) and mixed reality (MR) experiences. Each chapter builds on the previous one, introducing new concepts and techniques and providing practical examples, hands-on exercises, and the occasional challenge or bonus activity. This way, you’ll not only understand the theory but also gain valuable practical skills.

Moreover, I address essential aspects often overlooked in traditional learning materials, such as publishing games for commercialization, project continuance and version control, and supporting games throughout their lifetime. You’ll also gain insights into Unity Gaming Services (UGS) and the process of operating a game as a service. This comprehensive approach ensures that you’ll be well-prepared for all stages of game development.

By the end of this book, you’ll possess solid foundational knowledge of Unity 2022 and be equipped to structure projects in a maintainable and extensible way for commercially releasing games. So, let’s embark on this journey together and unleash your potential as a game developer in the vibrant ecosystem of Unity!

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