Introducing GaaS – UGS
The most important lesson is to finish your games. You have no potential to graduate as a hobbyist or have a self-sustaining career as an indie game developer unless you finish your games. A finished game also serves as proof of finely-tuned skills as a game developer and a showcase for studios, should you be looking to get hired by one.
Therefore, finishing games boils down to treating the game-making process more like a business. This is GaaS, blending development and operating strategies to create dynamic, remarkable, commercial, and continuously evolving game experiences for players in your business of making games.
When developing a game using a GaaS model, the focus shifts more toward long-term engagement and monetization strategies in the later stages of production. If we aim to maximize commercial viability with our game’s release – for a sustained revenue stream – we’ll need to employ continuous content delivery...