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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals 2. Creating a Collection Game FREE CHAPTER 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Index

A

  • AddForce
    • URL / Code Sample 3.1
  • Ammo prefabs, space shooter game
    • about / Ammo prefabs
    • creating / Ammo prefabs
    • multiple sprites, separating / Ammo prefabs
    • ammo sprite, aligning / Ammo prefabs
    • ammo object, building / Ammo prefabs
    • gravity, removing from ammo object / Ammo prefabs
    • Code Sample 4-1 / Code Sample 4-1
  • Ammo spawning, space shooter game
    • about / Ammo spawning, Code Sample 4.2, Code Sample 4.3
  • Artificial Intelligence (AI)
    • overview / An overview of the project
    • creating / Getting started
    • terrain, constructing / Terrain construction
    • navigation / Navigation and navigation meshes
    • navigation meshes / Navigation and navigation meshes
  • assets
    • importing / Importing assets
  • Atlas Texture / Creating a player
  • Attack state
    • about / The Attack state, Code Sample 8.5
  • Audacity / Importing assets

B

  • Blender / Importing assets

C

  • C# scripting
    • in Unity / C# scripting in Unity
    • features...
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