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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals 2. Creating a Collection Game FREE CHAPTER 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Chapter 5. Creating a 2D Adventure Game

In this chapter, we will begin a completely new project; specifically, a 2D adventure game in which the player controls an alien character, exploring and navigating a dangerous world complete with quests and interactive elements. This project will incorporate elements and ideas from previous chapters, as well as focus on new techniques, such as Complex Collisions, 2D Physics, Singletons and Statics, and more. In short, we will cover the following topics:

  • 2D characters and player movement
  • Assembling complex and multipart characters
  • Level design
  • 2D Physics and collision detection

    Note

    The starting project and assets can be found in the book companion files in the Chapter05/Start folder. You can start here and follow along with this chapter if you don't have your own project already.

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