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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Using a convex shape as a zone


In Torque 3D, zones are used to control which 3D objects will be rendered within a level, based on the current camera position and rotation. If the camera cannot see into a zone, such as through a connected Portal object (this acts like a window); or is not within the zone itself, the objects inside the zone are not rendered. This allows us to have far more objects within the level than could normally be rendered all at once due to performance concerns. Normally, a Zone object is box-shaped. In this recipe, we will learn how to create a new convex shape and use it as a Zone object.

Getting ready

Start up Torque 3D and launch a level of your game, then press F11 to open the World Editor. As we want to create and manipulate special convex objects, the Sketch Tool should be selected (F5 or by using the Editors menu).

How to do it...

In the following steps, we will create a ConvexShape object and turn it into a custom-shaped Zone object:

  1. We will start by creating...

You have been reading a chapter from
Torque 3D Game Development Cookbook
Published in: Jan 2013
Publisher: Packt
ISBN-13: 9781849693547
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