Setting up a TCP server
Allowing other network-based services to communicate with Torque 3D is important for some game types to pass external data to the game server. In this recipe, we will learn how to have Torque 3D act as a server and listen for connections.
Getting ready
We will be using a project based on the Torque 3D's Full
template, using the Empty Terrain
level. If you haven't already, use the Torque Project Manager (Project Manager.exe
) to create a new project from the Full
template; it will be found under the My Projects
directory. After that, start your favorite script editor, such as Torsion, and let's get going!
How to do it...
In the following steps, we will build an object that will listen for external network connections on a particular TCP port and act as an echo server:
Open the
scripts/server/game.cs
file in your text editor, add the following code to the bottom of the file, and save:function EchoServiceListener:: onConnectionRequest(%this, %address, %ID) { echo("EchoServiceListener...