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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Using the TimeOfDay object to generate events


Torque 3D allows us to set up an automatic day/night cycle for our game's level, which will control either a Sun instance or position of the sun in the sky of a ScatterSky object. We may also create events that are triggered at specific times of the day.

In this recipe, we will set up a TimeOfDay object and use it to control the sun and lighting of a ScatterSky object, as well as trigger an event at a particular time.

Getting ready

We will be using a project based on the Torque 3D's Full template using the Empty Terrain level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template. It can be found under the My Projects directory. Subsequently, start our new Full template game and load the Empty Terrain level.

How to do it...

In the following steps, we will add a TimeOfDay object to the level and have some events be triggered by it:

  1. Press F11 to open the World Editor. As we want to...

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