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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Introduction

In this chapter we'll show you a number of recipes that introduce the basic usage of Three.js. We'll start with a number of simple recipes that you can use as a starting point for your Three.js projects. Next, we'll show you a couple of features that you can add to your project, such as WebGL detection and defining an animation loop. We'll end with a number of more advanced features such as adding drag and drop support, and loading resources synchronously and asynchronously.

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