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Threat Modeling Gameplay with EoP

You're reading from   Threat Modeling Gameplay with EoP A reference manual for spotting threats in software architecture

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Product type Paperback
Published in Aug 2024
Publisher Packt
ISBN-13 9781804618974
Length 256 pages
Edition 1st Edition
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Author (1):
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Brett Crawley Brett Crawley
Author Profile Icon Brett Crawley
Brett Crawley
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Toc

Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Game Play 2. Chapter 2: Spoofing FREE CHAPTER 3. Chapter 3: Tampering 4. Chapter 4: Repudiation 5. Chapter 5: Information Disclosure 6. Chapter 6: Denial of Service 7. Chapter 7: Elevation of Privilege 8. Chapter 8: Privacy 9. Chapter 9: Transfer 10. Chapter 10: Retention/Removal 11. Chapter 11: Inference 12. Chapter 12: Minimization 13. Glossary
14. Further Reading 15. Licenses for third party content 16. Index 17. Other Books You May Enjoy

Denial of Service

We perform a denial of service attack when we stop something from being able to do its job. We can do this in a number of ways; it might be that you cause the system to crash, cause it to be unreachable, or stop it from performing some task. The system being attacked could be either a service or a client. We should also note that a client doesn’t necessarily mean a browser but could also be a service talking to another service.

Figure 6.1: Service is being denied to the devices because of an attack

In this chapter, we’ll look at several denial of service threats. It is important to keep in mind that denial of service is not only caused by attackers, but it can also be human error, file corruption, bad planning, or even an outage of a service your application depends upon. As in previous chapters, I’ll give you references from CAPEC, ASVS, and CWE with each example where you can get more information. I will also suggest...

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