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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Implementing shadow maps for real-time shadows

As the name implies, shadow maps are used to simulate shadows. The goal of shadow mapping is to determine which parts of a scene are in shadow and which parts are illuminated by a light source by first rendering the scene from the light’s perspective, generating a depth map.

This depth map (also known as a shadow map) serves as a spatial record, storing the shortest distance from the light source to any point in the scene. By encapsulating the scene from the vantage point of the light source, the depth map effectively captures the areas of the scene that are directly visible to the light source and those that are occluded.

This depth map is then used during the main render pass to determine if the fragment can’t be reached from the light by comparing its depth value with the one in the depth map. For each fragment in the scene, we perform a test to evaluate whether it lies in shadow. This is achieved by comparing the...

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