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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Summary

You learned about the whole game development cycle in this chapter. Developers should be capable of taking the right decision for the game to taste success. It is a well-known fact that success does not come easily. This chapter shows all the factors of a game that need to be taken care of to achieve success.

Making a good game is not enough; making a unique game is not enough; making good graphics is not enough; and having a good design is not enough. A game's developers must take help from other third-party services if they are not capable of doing it on their own. Using social platforms is also a must.

Finally, choosing the right publishing place and targeting the correct audience for the game can bring success. In the case of Android-specific gaming, there are already established publishing houses, stores, and other third-party service providers available. The developer needs to assemble all of them carefully after the game has been made. Otherwise, there is a strong possibility...

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