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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Registering touch controls to remove game objects

Next, let's add the functionality to remove the anchor node (that is, at the crosshair) and decrease the score.

In the touchesBegan function, remove all the current code and add the following:

    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        

        let location = crosshair.position
        let hitNodes = nodes(at: location)
        
        for node in hitNodes {
            
            if(node.name == "enemy"){
        
                node.removeFromParent()
                
                score-=1
                self.scoreText.text = "\(score)"
                
                break
            }
        }
    }

Here, we set the location to the crosshair to the center of the screen. We get all the nodes that are present at that location. Then, we cycle through all the nodes in hitNodes. If the name of the node is enemy, then we remove the node from the parent, decrease...

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