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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Specifying requirements for properties


In Chapter 4, Inheritance, Abstraction, and Specialization, we worked with simple inheritance to specialize animals. Now, we will go back to this example and refactor it to use protocols that allow us to take advantage of multiple inheritance. The decision to work with contract-based programming appears with a new requirement, which is the need to make domestic birds and other domestic animals different from domestic mammals that talk and have a favorite toy. We already had a talk method and a favoriteToy property defined in the DomesticMammal class. However, now that we know how to work with protocols, we don't want to introduce duplicate code, and we want to be able to generalize what is required to be domestic, with a specific protocol for this.

We will define the following six protocols and take advantage of inheritance in protocols; that is, we will have protocols that inherit from other protocols, as follows:

  • AnimalProtocol: This defines the requirements...

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