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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Making sure our base mesh is ready for sculpting

We've seen a lot of excellent ways to create base meshes in this chapter. Each of these techniques comes with upsides and downsides that we should be aware of. We'll conclude this chapter by going over several important things you need to know before finalizing a base mesh.

Several issues we must solve before our creations will serve as a suitable base mesh are as follows:

  • Multiple objects should be joined together
  • Transforms should be applied
  • Non-contiguous pieces should usually be merged into a contiguous mesh
  • Modifiers should be applied
  • Non-mesh objects must be converted into a mesh

We'll look through some of our examples in this chapter and finish preparing them to be used as base meshes in Sculpt Mode.

Getting ready

For this section, we will be using the results from the previous sections. Some of the steps in this section don't apply to a few of the workflows discussed...

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