Making sure our base mesh is ready for sculpting
We've seen a lot of excellent ways to create base meshes in this chapter. Each of these techniques comes with upsides and downsides that we should be aware of. We'll conclude this chapter by going over several important things you need to know before finalizing a base mesh.
Several issues we must solve before our creations will serve as a suitable base mesh are as follows:
- Multiple objects should be joined together
- Transforms should be applied
- Non-contiguous pieces should usually be merged into a contiguous mesh
- Modifiers should be applied
- Non-mesh objects must be converted into a mesh
We'll look through some of our examples in this chapter and finish preparing them to be used as base meshes in Sculpt Mode.
Getting ready
For this section, we will be using the results from the previous sections. Some of the steps in this section don't apply to a few of the workflows discussed...