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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Lighting up the environment with an HDRI

There is an additional type of lighting for our scenes that we need to consider when creating high-quality renders – environment light. This type of light is present in the scene without being tied to a specific light object in the Outliner. There are two main types of environment light that we can use. The first type is known as ambient light. This is a basic type of lighting that adds brightness to the entire scene evenly. By default, Blender has a small amount of ambient light enabled. However, this type of lighting isn't used very often in modern renders because it's not a realistic way to light a scene. The most realistic and popular way to add environment lighting is through the use of a High Dynamic Range Image (HDRI).

An HDRI is a spherical 360-degree image of an environment that contains an incredibly large amount of lighting information in each pixel. These images are usually created with a special photography process...

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