Summary
We have learned how to create animation effects for our scenes and have seen how we can convert an idea into a procedural tool. Artists and technical animators can come up with convoluted conceptual configurations, which we can turn into quick-setup operators following the process outlined in this chapter.
Using the animation system is a convenient way to implement parametric behaviors, as it relies on the application update logic and produces fast, reliable outputs.
We will explore a similar but more powerful technique in Chapter 9, thus completing our overview of the animation system.