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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Creating a drum machine


Now that you know how to analyze audio and visualize it, we'll take a look at how we can create instruments. We'll start with building a programmable drum machine with a 16-step sequencer, such as the famous TR-808 and TR-909 drum machines from Roland. You can find out everything about these classic drum machines at Vintage Synth Explorer, at http://www.vintagesynth.com/roland/808.php.

How to do it...

You can start by creating an empty sketch and saving it as drum_machine.pde. Add a new tab to the sketch and save it as Button.pde. We'll write a simple Button class so you can toggle buttons on and off. This class will also keep track of playing sounds.

class Button
{
  float x;
  float y;
  float w;
  float h;
    
  boolean isOn;
    
  Button( float _x, float _y )
  {
    x = _x;
    y = _y;
    w = 20;
    h = 20;
    
    isOn = false;
  }
  
  void render()
  {
    if ( isOn == true ) {
      fill( 255, 0, 0 );
    } else {
      fill( 255 );
    }
    rect( x, y...
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