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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Running your sketch in the browser


The next task of our current mission is to take the game we have created in the previous task and make it run in the browser using JavaScript. We will use the Processing.js mode to make our script run and we will create a customized HTML template for our game. The Processing.js mode allows us to run sketches that don't use any external libraries with little to no change in a modern browser.

Engage Thrusters

Let's convert the game to a browser application:

  1. Open our sketch and switch from the Processing mode to the JavaScript mode by clicking on the icon above the New Tab icon and selecting JavaScript , as shown in the following screenshot:

  2. Now run the sketch. Processing starts a small web server in the background and opens the default browser with an HTML page running our game. This following screenshot shows the game running in a Firefox browser:

  3. Processing.js is implementing a little workaround to make the image loading work. If we run our code as it is, it...

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