Setting up the Biome Tree
In this section, we are going to explore how to add the meshes to our biome setup. In this case, we need to divide it into other biomes that are assigned to each mesh. In this case, we are going to start with the trees:
- Go to the Content | PCG folder and, inside that folder, create another subfolder. Name this folder
TreeBiome
and, inside this folder, right-click and search for Miscellaneous|Data Asset.
Figure 8.24 – Create the folder and call it TreeBiome
- On the search menu, let’s add Data Asset instance.
Figure 8.25 – Adding for DataAsset
- This will open another selection window with a different type of class for each different dataset. For this one, we will choose BiomeAssetTemplate. This will be used for spawning the tree meshes on the scene.
Figure 8.26 – Search for BiomeAssetTemplate
- Rename your data...