Getting familiar with the foliage assets
As we progress through this chapter, we’ll be using PCG model assets that I have specifically prepared for this exercise. These models originate from the PCGPplugin folder, but I have modified them to better suit our needs:
- Navigate to the
Models
folder and you will find two models, which are calledPCG_Bush_01
andPCG_Tree_02
.
Figure 8.1 – Getting familiarized with the PCG models
- As part of the model preparation process, we have to enable Nanite mode for each provided mesh in this example. Like we always do in this part of the exercise, right-click on each mesh and enable Nanite mode.
Figure 8.2 – Enable Nanite mode on each static mesh
LandscapeTexture
This exercise focuses on distributing foliage spawn across the landscape using a specific approach. What’s interesting is that the plugin allows projecting texture information onto...