Summary
We have finally reached the end of this chapter, where we learned how to further optimize our PCG plugin. This has been a valuable experience in reducing the number of draw calls you might encounter during your world-building projects. PCG can present a heavy processing load, making it crucial to avoid potential issues that could crash your project, as we learned in this chapter. By applying these optimization tips, you can mitigate such risks in your future development.
In the next chapter, we will explore tips and guidelines for adding different types of nodes to our PCG graph and how each node can enhance our PCG workflow.