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Procedural Content Generation for Unity Game Development

You're reading from   Procedural Content Generation for Unity Game Development Harness the power of procedural content generation to design unique games with Unity

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785287473
Length 260 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Ryan Watkins Ryan Watkins
Author Profile Icon Ryan Watkins
Ryan Watkins
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Toc

Index

A

  • adaptive difficulty
    • about / Adaptive difficulty
    • Enemy AI / Enemy AI
    • game, finishing up / Finishing up
  • algorithm
    • designing / Algorithm design
    • overview / Algorithm overview
    • grid / The grid
    • essential path / Essential path
    • random path / Random path and chambers
    • chambers / Random path and chambers
    • grid, filling / Filling in the rest of the gird
    • entrance, determining / Placing the entrance and exit
    • exit, determining / Placing the entrance and exit
    • summary / Algorithm summary
  • animation / Animation
  • Animation folder, Roguelike project
    • about / Animation
    • Fonts folder / Fonts
    • Prefabs folder / Prefabs
    • Scenes folder / Scenes
    • Scripts folder / Scripts
  • armor items / Generating items in the dungeon
  • array / Array, Dictionary
  • artificial intelligence (AI) / AI
  • AudioSauna
    • URL / Setting up the script

B

  • base line, music
    • about / The base line
    • script, setting up / Setting up the script
    • Sound Manager script / The Sound...
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