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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
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Siemen Lens Siemen Lens
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Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

Exercise – making a procedural tree

In this exercise, we will show you how to make a procedural tree, which includes two items, the leaves and the trunk of the tree. Let’s get started with this exercise!

We will start by creating a line, which we will thicken into the shape of a tree trunk. After that, we will randomize the mesh to create the illusion of tree bark. Then, we will create some Ico Spheres and place them around the tree trunk. To finalize the project, we will merge all these objects into one mesh.

Making the node tree

Let’s start by making the tree trunk; this is the first step we will be taking to make this procedural tree.

Making the tree trunk

The idea of the tree trunk is that we will take a Curve Line node and modify the radius of this Curve Line node using a Spline Parameter node and a Float Curve node to appear like a tree trunk. Then, we will use the Set Position node to add more detail to our tree trunk:

  1. Let’s...
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