Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Practical Game AI Programming

You're reading from   Practical Game AI Programming Unleash the power of Artificial Intelligence to your game

Arrow left icon
Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787122819
Length 348 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
Arrow right icon
View More author details
Toc

Summary

In this chapter, we discovered how to create AI characters that make their own decisions no matter where we place them by using AFSMs. Then we learned how to calculate chance and how to use it in conjunction with the previous techniques to create a character that could calculate a better option for his next step. Using all of the the set techniques, we moved on to how to use utility-based functions to create a human-like character that can behave autonomously. Finally, we talked about different ways of adjusting the values that we input in our characters to make them balanced compared to player performance. In the next chapter, we'll be talking in depth about environment and AI, taking into consideration different genres of video game and different types of AI, how the AI should use the available space on the map to create a challenge for the player, how to interact...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime