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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
Languages
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Pricing your in-app purchases


Pricing is a tough subject in game development. How do you put a concrete price on various elements of your hard work? Triple-A games typically stay close to a standard pricing, but when it comes to indie titles (and especially in-game content packs), pricing is entirely up to the developer.

There's no right answer to how much you should charge for your game, but here are a few tips to get you started.

Setting the price of your full game

When you're deciding how much it will cost your players to unlock the full game or any new DLC packages, there are a few aspects you should consider. These are complexity, length, and replay value, described as follows:

  • Complexity: At some level, the work that you put into your game should be reflected in its price. This doesn't necessarily mean front-facing complexity but is more about the time and effort it took to create the game. You can usually sell a three-dimensional game for more than a two-dimensional game, charge more...

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