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OpenLayers 2.10 Beginner's Guide

You're reading from   OpenLayers 2.10 Beginner's Guide Create, optimize, and deploy stunning cross-browser web maps with the OpenLayers JavaScript web mapping library

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Product type Paperback
Published in Mar 2011
Publisher
ISBN-13 9781849514125
Length 372 pages
Edition Edition
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Toc

Table of Contents (18) Chapters Close

OpenLayers 2.10
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with OpenLayers FREE CHAPTER 2. Squashing Bugs With Firebug 3. The 'Layers' in OpenLayers 4. Wrapping Our Heads Around Projections 5. Interacting with Third Party APIs 6. Taking Control of Controls 7. Styling Controls 8. Charting the Map Class 9. Using Vector Layers 10. Vector Layer Style Guide 11. Making Web Map Apps Index

Time For Action – using addUniqueValueRules


Now that we know about addUniqueValueRules, let's see it in action.

  1. We're going to use a basic vector layer with some randomly generated features and settlement_type properties. Add a WMS layer. Then, we need a vector layer:

    vector_layer = new OpenLayers.Layer.Vector('Settlement Vector Layer');
    map.addLayer(vector_layer);
  2. Now, let's create an anonymous object consisting of integer values as the keys and our desired settlement_type values as the values. We do this because we'll need a way to randomly pick what type of settlement a feature should be.

    var  settlement_values = { 
        0: 'hut', 
        1: 'village', 
        2: 'city', 
        3: 'metropolis', 
        4: 'facebook' 
    }
  3. Ok, let's now create 20 random points. Using code similar to the previous example, we'll create twenty random points and assign a random settlement type to each feature using the settlement_values object we just created.

    for(var i=0; i<20; i++){ 
        vector_layer.addFeatures([new OpenLayers...
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