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OpenLayers 2.10 Beginner's Guide

You're reading from   OpenLayers 2.10 Beginner's Guide Create, optimize, and deploy stunning cross-browser web maps with the OpenLayers JavaScript web mapping library

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Product type Paperback
Published in Mar 2011
Publisher
ISBN-13 9781849514125
Length 372 pages
Edition Edition
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Toc

Table of Contents (18) Chapters Close

OpenLayers 2.10
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with OpenLayers FREE CHAPTER 2. Squashing Bugs With Firebug 3. The 'Layers' in OpenLayers 4. Wrapping Our Heads Around Projections 5. Interacting with Third Party APIs 6. Taking Control of Controls 7. Styling Controls 8. Charting the Map Class 9. Using Vector Layers 10. Vector Layer Style Guide 11. Making Web Map Apps Index

Map tiles


Let's take a short break now and talk about just a little bit of theory. It has been mentioned that OpenLayers works by requesting 'map tiles' from a backend map server, but I haven't really gone much into what that means. Nearly all layers work on this map tiling principle (except the Vector layer and the Image layer). So, what is it exactly and how does it work?

Think of how you might go about creating a web map from scratch—specifically, how would you handle the map image itself? You could go about it in two ways. First, you could just send back one giant image of a map. If the user zooms in, the server sends back an even bigger, more zoomed in image of a map. Using this strategy, you'd very quickly be sending over exponentially large image files every time the user zooms. This is why this method is not really practical.

Many images make up a map

The second way is that you break up the desired map image into a bunch of smaller images, or map tiles. So, no matter how far the user...

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