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OpenGL Data Visualization Cookbook

You're reading from   OpenGL Data Visualization Cookbook Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781782169727
Length 298 pages
Edition 1st Edition
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with OpenGL 2. OpenGL Primitives and 2D Data Visualization FREE CHAPTER 3. Interactive 3D Data Visualization 4. Rendering 2D Images and Videos with Texture Mapping 5. Rendering of Point Cloud Data for 3D Range-sensing Cameras 6. Rendering Stereoscopic 3D Models using OpenGL 7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 8. Interactive Real-time Data Visualization on Mobile Devices 9. Augmented Reality-based Visualization on Mobile or Wearable Platforms Index

Creating an interactive environment with GLFW

In the previous two sections, we focused on the creation of 3D objects and on utilizing basic OpenGL rendering techniques with a virtual camera. Now, we are ready to incorporate user inputs, such as mouse and keyboard inputs, to enable more dynamic interactions using camera control features such as zoom and rotate. These features will be the fundamental building blocks for the upcoming applications and the code will be reused in later chapters.

Getting ready

The GLFW library provides a mechanism to handle user inputs from different environments. The event handlers are implemented as callback functions in C/C++, and, in the previous tutorials, we bypassed these options for the sake of simplicity. To get started, we first need to enable these callback functions and implement basic features to control the rendering parameters.

How to do it...

To handle keyboard inputs, we attach our own implementation of the callback functions back to the event handler...

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