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.NET MAUI Projects

You're reading from   .NET MAUI Projects Build multi-platform desktop and mobile apps from scratch using C# and Visual Studio 2022

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837634910
Length 630 pages
Edition 3rd Edition
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Authors (3):
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Michael Cummings Michael Cummings
Author Profile Icon Michael Cummings
Michael Cummings
Johan Karlsson Johan Karlsson
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Johan Karlsson
Daniel Hindrikes Daniel Hindrikes
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Daniel Hindrikes
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction
2. Chapter 1: Introduction to .NET MAUI FREE CHAPTER 3. Chapter 2: Building Our First .NET MAUI App 4. Chapter 3: Converting a Xamarin.Forms App into .NET MAUI 5. Part 2: Basic Projects
6. Chapter 4: Building a News App Using .NET MAUI Shell 7. Chapter 5: A Matchmaking App with a Rich UX Using Animations 8. Chapter 6: Building a Photo Gallery App Using CollectionView and CarouselView 9. Chapter 7: Building a Location Tracking App Using GPS and Maps 10. Chapter 8: Building a Weather App for Multiple Form Factors 11. Part 3: Advanced Projects
12. Chapter 9: Setting Up a Backend for a Game Using Azure Services 13. Chapter 10: Building a Real-Time Game 14. Chapter 11: Building a Calculator Using .NET MAUI Blazor 15. Chapter 12: Hot Dog or Not Hot Dog Using Machine Learning 16. Index 17. Other Books You May Enjoy

Project overview

Many apps can be made richer by adding a map and location services. In this project, we will build a location tracking app that we will call MeTracker. This app will track the position of the user and save it to an SQLite database so that we can visualize the result in the form of a heat map. To build this app, we will learn how to set up processes in the background on iOS, macOS, and Android. Luckily for us, the iOS and macOS implementations are identical; however, the Android implementation is very different. For the map, we will use the .NET MAUI Maps component and extend its functionality to build a heat map.

Due to the lack of Map support on Windows, and just for some variety, this chapter will use Visual Studio for Mac screenshots and references. If you don’t have a Mac, don’t worry; you can still complete the project for Android on your Windows development machine. If you need help with the steps, look at some of the earlier chapters for equivalent...

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