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Modern Computer Vision with PyTorch

You're reading from   Modern Computer Vision with PyTorch A practical roadmap from deep learning fundamentals to advanced applications and Generative AI

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803231334
Length 746 pages
Edition 2nd Edition
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Authors (2):
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V Kishore Ayyadevara V Kishore Ayyadevara
Author Profile Icon V Kishore Ayyadevara
V Kishore Ayyadevara
Yeshwanth Reddy Yeshwanth Reddy
Author Profile Icon Yeshwanth Reddy
Yeshwanth Reddy
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Toc

Table of Contents (26) Chapters Close

Preface 1. Section 1: Fundamentals of Deep Learning for Computer Vision
2. Artificial Neural Network Fundamentals FREE CHAPTER 3. PyTorch Fundamentals 4. Building a Deep Neural Network with PyTorch 5. Section 2: Object Classification and Detection
6. Introducing Convolutional Neural Networks 7. Transfer Learning for Image Classification 8. Practical Aspects of Image Classification 9. Basics of Object Detection 10. Advanced Object Detection 11. Image Segmentation 12. Applications of Object Detection and Segmentation 13. Section 3: Image Manipulation
14. Autoencoders and Image Manipulation 15. Image Generation Using GANs 16. Advanced GANs to Manipulate Images 17. Section 4: Combining Computer Vision with Other Techniques
18. Combining Computer Vision and Reinforcement Learning 19. Combining Computer Vision and NLP Techniques 20. Foundation Models in Computer Vision 21. Applications of Stable Diffusion 22. Moving a Model to Production 23. Other Books You May Enjoy
24. Index
Appendix

Learning the basics of reinforcement learning

Reinforcement learning (RL) is an area of machine learning concerned with how software agents ought to take actions in a given state of an environment, maximizing the notion of cumulative reward.

To understand how RL helps, let’s consider a simple scenario. Imagine that you are playing chess against a computer. Let’s identify the different components involved:

  • The computer is an agent that has learned/is learning how to play chess.
  • The setup (rules) of the game constitutes the environment.
  • As we make a move (take an action), the state of the board (the location of various pieces on the chessboard) changes.
  • At the end of the game, depending on the result, the agent gets a reward. The objective of the agent is to maximize the reward.

If the machine (agent1) is playing against a human, the number of games that it can play is finite (depending on the number of games the human can play...

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