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Microsoft XNA 4.0 Game Development Cookbook

You're reading from   Microsoft XNA 4.0 Game Development Cookbook This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691987
Length 356 pages
Edition 1st Edition
Languages
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Author (1):
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Luke Drumm Luke Drumm
Author Profile Icon Luke Drumm
Luke Drumm
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Toc

Table of Contents (15) Chapters Close

Microsoft XNA 4.0 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
1. Preface
1. Applying Special Effects FREE CHAPTER 2. Building 2D and 3D Terrain 3. Procedural Modeling 4. Creating Water and Sky 5. Non-Player Characters 6. Playing with Animation 7. Creating Vehicles 8. Receiving Player Input 9. Networking

Building skyboxes within the HiDef profile


As you progress into the more advanced 3D graphics techniques, you might find that you want to start applying special effects to your surrounding scenery. Even though the technique demonstrated in the earlier Skyboxes within the Reach profile recipe of this chapter certainly does what it is designed to do, it doesn't provide much help when writing shaders and effects to be applied over it.

What we need is a way to move from the simple, pre-textured polygon towards something where we have more direct control over the process via a shader. Luckily enough that's

exactly what we'll be doing in this recipe.

Getting ready

This recipe requires a skybox texture as shown in the following:

The exact position of the panels for each direction within the image isn't important, although you will need to adjust the coordinates specified in step 3 of the recipe to match your particular skybox texture.

How to do it...

To render a skybox within the HiDef profile:

  1. 1. Create...

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