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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Creating a scene


Every level or distinct area you create within Unity will be an individual scene. So, the start screen will be a scene, the town will be a scene, the map will be a scene, and so on.

We will have the following scenes in our game:

  • Start Screen

  • Town

  • Shop

  • Overworld

  • Battle Scene

When you start a new project in Unity, you will be given a blank scene that contains only a camera, as shown in the Hierarchy in the following screenshot:

Tip

The Hierarchy displays a list of all the objects within a scene.

The initial scene will be unsaved, as you can see by the word Untitled in the area above the toolbar preceding the name of the project:

To save the scene, select File | Save Scene. The first location we will design will be the town, so let's save the scene as Town.unity in the Scenes folder we created, as shown in the following screenshot:

You should now see the scene showing up in your Assets folder and you will see the word Untitled replaced with Town, as shown in the following screenshot...

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