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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Level building - Modular construction sets

Now the fun begins, though it's logistically challenging: the process of level building. Our aim is to build a fun and interesting level, but this must be balanced against many factors, including level size, ease of navigation, variety, and more. Creating a level is challenging because misplaced or poorly designed elements stand out for their failings. They break the player's experience. Decisions about architecture and where to include straight sections, turns, jumps, ledges, props, and doors collectively influence the atmosphere and mood of a level. Here, we'll focus on the modular building method, piecing together an expansive level from reusable pieces, exploring reasons and justifications for our choices along the way. However, let's first see the modular set in its entirety, that is, the complete collection of...

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Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
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