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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Planning the zombie Artificial Intelligence

The zombie character needs intelligence, that is, the ability to take appropriate actions and responses in front of the player. Specifically, the zombie should balance actions between idling, chasing, and attacking at appropriate times; to achieve this, we'll need Artificial Intelligence. This essentially involves coding functionality to help the computer make good decisions under specific conditions where multiple outcomes are possible. AI (for video games) is not, however, about coding an inward consciousness or phenomenology, and it's not about replicating the workings of the human mind. Rather, it's about deciding how NPCs behave, and creating the illusion or appearance of intelligence to enhance the experience and realism for the player. For the zombie, we'll code AI using Finite State Machines.

The FSM is essentially...

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