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Mastering Swift 5

You're reading from   Mastering Swift 5 Deep dive into the latest edition of the Swift programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789139860
Length 370 pages
Edition 5th Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (20) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning about Variables, Constants, Strings, and Operators 3. Optional Types 4. Using Swift Collections 5. Control Flow 6. Functions 7. Classes, Structures, and Protocols 8. Using Protocols and Protocol Extensions 9. Protocol Oriented Design 10. Generics 11. Availability and Error Handling 12. Custom Subscripting 13. Working with Closures 14. Concurrency and Parallelism in Swift 15. Custom Types 16. Memory Management 17. Swift Formatting and Style Guider 18. Adopting Design Patterns in Swift 19. Other Books You May Enjoy

Object-oriented design

Before we start writing code, let's create a very basic diagram that shows how we would design the Animal class hierarchy. In this diagram, we will simply show the classes without much detail. This diagram will help us picture the class hierarchy in our mind. The following diagram shows the class hierarchy for the object-oriented design:

This diagram shows that we have one superclass named Animal, and two subclasses named Alligator and Lion. We may think with the three categories (land, air, and sea) that we would want to create a larger class hierarchy where the middle layer would contain the classes for the land, air, and sea animals. This would allow us to separate the code for each animal category; however, that is not possible with our requirements. The reason this is not possible is that any of the animal types can be members of multiple categories...

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