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Mastering Qt  5
Mastering Qt  5

Mastering Qt 5: Create stunning cross-platform applications using C++ with Qt Widgets and QML with Qt Quick , Second Edition

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Profile Icon Guillaume Lazar Profile Icon Robin Penea
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Mastering Qt 5

Discovering qmake Secrets

This chapter addresses the issue of creating a cross-platform application that relies on platform-specific code. We will see the impact of qmake on the compilation of your project.

You will learn how to create a system-monitoring application that retrieves the average CPU load and the memory used from Windows, Linux, and macOS. For this kind of OS-dependent application, architecture is the key to keeping your application reliable and maintainable.

By the end of this chapter, you will be able to create and organize a cross-platform application that uses platform-specific code and displays Qt Charts widgets. Moreover, qmake will not be a mystery anymore.

This chapter covers the following topics:

  • Designing a cross-platform project
  • Exploring Qt Charts
  • The .pro file in depth
  • Under the hood of qmake

Designing a cross-platform project

We want to display some visual gauges and chart widgets, so create a new Qt widgets Application called ch02-sysinfo. As already discussed in Chapter 1, Get Your Qt Feet Wet, Qt Creator, will generate some files for us: main.cpp, MainWindow.h, MainWindow.cpp, and MainWindow.ui.

Before diving into the C++ code, we must think about the software's architecture. This project will handle multiple desktop platforms. Thanks to the combination of C++ and Qt, most of the source code will be common to all targets. However, to retrieve both the CPU and memory usage from the OS (operating system), we will use some platform-specific code.

To successfully achieve this task, we will use two design patterns:

  • Strategy pattern: This is an interface that describes functionalities (for example, retrieve CPU usage) and specific behaviors (retrieve CPU usage...

Transforming SysInfo into a singleton

Promises are made to be kept: we will now transform the SysInfo class into a singleton. C++ offers many ways to implement the singleton design pattern. We will explain one of them here. Open the SysInfo.h file and make the following changes:

class SysInfo 
{ 
public: 
    static SysInfo& instance(); 
    virtual ~SysInfo(); 
 
    virtual void init() = 0; 
    virtual double cpuLoadAverage() = 0; 
    virtual double memoryUsed() = 0; 
 
protected: 
    explicit SysInfo(); 
 
private: 
    SysInfo(const SysInfo& rhs); 
    SysInfo& operator=(const SysInfo& rhs); 
}; 

The singleton must guarantee that there will be only one instance of the class and that this instance will be easily accessible from a single access point.

So the first thing to do is to change the visibility of the constructor to protected. This way, only this...

Exploring Qt Charts

The core part is ready. It's now time to create a UI for this project and Qt Charts can help us with this task. Qt Charts is a module that provides a set of easy-to-use chart components, such as line chart, area chart, spline chart, and pie chart.

Qt Charts was previously a commercial-only Qt module. Since Qt 5.7, the module is now included in Qt on GPLv3 license for open source users. If you are stuck on Qt 5.6, you can build the module by yourself from sources. More information can be found at https://github.com/qtproject/qtcharts.

The aim now is to create two Qt widgets, CpuWidget and MemoryWidget, to display nice Qt charts of the CPU and the memory used. These two widgets will share a lot of common tasks, so we will first create an abstract class, SysInfoWidget:

Then the two actual widgets will inherit from the SysInfoWidget class and perform their...

CpuWidget using QCharts

Now that the SysInfoWidget base class is ready, let's implement its first child class: CpuWidget. We will now use the Qt Charts API to display a good-looking widget. The average CPU load will be displayed in a pie graph with a hole in the center, like a partly-eaten donut where the eaten part is the percentage of the CPU used. The first step is to add a new C++ class, named CpuWidget, and make it inherit SysInfoWidget:

#include "SysInfoWidget.h" 
 
class CpuWidget : public SysInfoWidget 
{ 
public: 
    explicit CpuWidget(QWidget* parent = 0); 
}; 

In the constructor, the only parameter needed is QWidget* parent. Since we provided default values for the startDelayMs and updateSeriesDelayMs variables in the SysInfoWidget class, we get the best possible behavior; there is no need to remember it when subclassing SysInfoWidget, but it is still...

Memory using Qcharts

Our second SysInfoWidget is a MemoryWidget class. This widget will display a history of the data so that we can see how the memory consumption evolves over time. To display this data, we will use a QLineSeries class from the Qt Chart module. Create the MemoryWidget class and follow the same pattern we used for CpuWidget:

#include <QtCharts/QLineSeries> 
 
#include "SysInfoWidget.h" 
 
class MemoryWidget : public SysInfoWidget 
{ 
    Q_OBJECT 
public: 
    explicit MemoryWidget(QWidget *parent = 0); 
 
protected slots: 
    void updateSeries() override; 
 
private: 
    QtCharts::QLineSeries* mSeries; 
    qint64 mPointPositionX; 
}; 

Instead of a being QPieSeries*, mSeries is a type of QLineSeries* that will be linked to the chart object in a very similar fashion to MemoryWidget.cpp:

#include "MemoryWidget.h" 
#include <QtCharts...

The .pro file in depth

When you click on the Build button, what exactly is Qt Creator doing? How does Qt handle the compilation of the different platforms with a single .pro file? What does the Q_OBJECT macro imply, exactly? We will dig into each of these questions in the following sections. Our example case will be the SysInfo application we just completed and we will study what Qt is doing under the hood.

We can start this study by digging into the .pro file. It is the main entry point for compiling any Qt project. Basically, a .pro file is a qmake project file that describes the sources and headers used by the project. It is a platform-agnostic definition of a Makefile. First, we can cover the different qmake keywords used in the ch02-sysinfo application:

#------------------------------------------------- 
# 
# Project created by QtCreator 2016-03-24T16:25:01 
# 
#--------...

Under the hood of qmake

As we said earlier, qmake is the foundation of the Qt framework compilation system. In Qt Creator, when you click on the Build button, qmake is invoked. Let's study what qmake is doing by calling it ourselves on the command-line interface (CLI).

Create a temporary directory where you will store the generated files. We are working on a Linux box, but this is transposable on any OS. We will choose /tmp/sysinfo. Using the CLI, navigate to this new directory and execute the following command:

/path/to/qt/installation/5.7/gcc_64/bin/qmake -makefile -o Makefile /path/to/sysinfoproject/ch02-sysinfo.pro

This command will execute qmake in the -makefile mode to generate a Makefile based on your sysinfo.pro file. If you skim through the Makefile content, you will see many things we covered earlier in the .pro section, such as the link to Qt modules, headers of...

Beneath Q_OBJECT and signals/slots

The Qt building system should be clearer now. Still, the Q_OBJECT macro and the signal/slot/emit keywords are still black boxes. Let's dive into Q_OBJECT. You can Ctrl + click on the macro name, or select it and press F2 to go to its declaration.

The truth lies in the source code; Q_OBJECT is defined in the qobjectdefs.h file (in Qt 5.7):

#define Q_OBJECT \ 
public: \ 
    // skipped details 
    static const QMetaObject staticMetaObject; \ 
    virtual const QMetaObject *metaObject() const; \ 
    virtual void *qt_metacast(const char *); \ 
    virtual int qt_metacall(QMetaObject::Call, int, void **); \ 
    QT_TR_FUNCTIONS \ 
private: \ 
    // skipped details  
qt_static_metacall(QObject *, QMetaObject::Call, int, void **); 

This macro defines some static functions and static QMetaObject. The body of these static functions is implemented...

Summary

In this chapter, we created a cross-platform SysInfo application. We covered the singleton and the strategy pattern to have neat code organization with platform-specific code. You learned to use the Qt Charts module to display system information in real time. Finally, we took a deep dive into the qmake command to see how Qt implements the signal/slot mechanism and to see what is hidden behind Qt-specific keywords (emit, signals, and slots).

By now, you should have a clear picture of how Qt works and how you can tackle a cross-platform application. In the next chapter, we will look at how you can split a bigger project in order to keep your sanity as a maintainer. We will study a fundamental pattern in Qt—the Model/View—and discover how to use a database with Qt.

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Key benefits

  • Unleash the power of Qt 5.11 with C++
  • Build applications using Qt Widgets (C++) or Qt Quick (QML)
  • Create cross-platform applications for mobile and desktop platforms with Qt 5

Description

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.

Who is this book for?

Mastering Qt 5 is for developers and programmers who want to build GUI-based applications. C++ knowledge is necessary, and knowing QT basics will help you get the most out of this book.

What you will learn

  • Create stunning UIs with Qt Widgets and Qt Quick 2
  • Develop powerful, cross-platform applications with the Qt framework
  • Design GUIs with the Qt Designer and build a library in it for UI previews
  • Handle user interaction with the Qt signal or slot mechanism in C++
  • Prepare a cross-platform project to host a third-party library
  • Use the Qt Animation framework to display stunning effects
  • Deploy mobile apps with Qt and embedded platforms
  • Interact with a gamepad using Qt Gamepad
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Table of Contents

15 Chapters
Get Your Qt Feet Wet Chevron down icon Chevron up icon
Discovering qmake Secrets Chevron down icon Chevron up icon
Dividing Your Project and Ruling Your Code Chevron down icon Chevron up icon
Conquering the Desktop UI Chevron down icon Chevron up icon
Dominating the Mobile UI Chevron down icon Chevron up icon
Even Qt Deserves a Slice of Raspberry Pi Chevron down icon Chevron up icon
Third-Party Libraries without a Headache Chevron down icon Chevron up icon
Animations - Its Alive, Alive! Chevron down icon Chevron up icon
Keeping Your Sanity with Multithreading Chevron down icon Chevron up icon
Need IPC? Get Your Minions to Work Chevron down icon Chevron up icon
Having Fun with Multimedia and Serialization Chevron down icon Chevron up icon
You Shall (Not) Pass with QTest Chevron down icon Chevron up icon
All Packed and Ready to Deploy Chevron down icon Chevron up icon
Qt Hat Tips and Tricks Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.1
(8 Ratings)
5 star 25%
4 star 37.5%
3 star 0%
2 star 0%
1 star 37.5%
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Ahmed H. Apr 25, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I've just finished reading this book and wow! The implemented projects are pretty good at demonstrating the capabilities of Qt. I liked the variety of projects, scenarios, and target platforms.It is certainly an intermediate level book: if you know absolutely nothing about desktop/mobile/general programming then this might not be the one for you. And it certainly isn't a book for a guy who spent more then 2 years working on Qt.
Amazon Verified review Amazon
Maxim Rozhkov Jun 10, 2019
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The book completely covers the most important parts of the Qt library: signals/slots, the concept of Model/View, QML, Qt containers, multi-threading, and network programming. There are a lot of tips about using C++ 11/14, great patterns and in-depth explanations. There are many useful examples of applications, for instance – the album of photos for Windows/MacOS/Linux/Android/iOS. It would be naïve to expect, that the book contains a detailed description of C++ 14 – you should be an intermediate C++ developer if you want to clearly understand ideas from the book. Also, some topics are not enough deeply explained, because of their complexity. I spent lots of time trying to build Qt for Raspberry PI and an application for iOS/Android – there are many unexpected things the real life. Anyway, the book is awesome! The authors used vivid language – I read it as a novel. Thank you guys, for your great job!
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BRET KID Nov 01, 2020
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Good book
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Naga Prasad Jan 16, 2024
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Good introduction. A bit technical. Will suit engineers and developers.
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TB Oct 28, 2018
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
I purchased the 1st edition of this book when it was first released, and noticed a number of issues. Due to various factors I did not finish that edition. So when this edition was released recently, I noticed that it was based upon Qt 5.11.x, so I purchased it and promised myself I would diligently work through every page of the book. Normally I don't write a review on a book until I've finished working through it. While I am currently working through chapter 4 in this book, I felt it important to go ahead and write a preliminary review for people who may be contemplating the book--because there aren't any reviews at all as I write this.Overall, I feel that there is much to be learned from this book. Browsing through the table of contents, it looks very promising. And in the first four chapters I have definitely learned a few things about working with Qt--specifically about how to create projects that use sub-projects, like the "solutions vs projects" theme seen with MS Visual Studio. It's easy enough to do once you see it, but until you do...it is a bit perplexing. So that's one of the most useful things I've learned thus far in the first 3+ chapters.I will say though that there are several errors in the book, which is why I've only rated it as 4-stars so far. I am compiling a list of errata as I work through the book, and thus far I have submitted errata to the publisher for both chapters 2 and 3. This book would have definitely benefited by a good technical review, as there are many things that made it through that really shouldn't have. One piece of advice to prospective readers is to look through the book's source code files (downloadable from the publisher's website) if you have any problems understanding what the author is discussing in the chapters. The assumption is, I think, that the reader will not be typing in the source code themselves, but rather will simply be using the source code provided by the author--and in fact you really can't even complete the book without doing do, because the author doesn't actually give the implementation (in the text) for many of the class methods in the book. So unless you want to take a crack at writing the implementation for these methods yourself, you'll need to get the details from his source code files. And if you could do that, you really wouldn't need the book. This is most unfortunate, as I believe you learn much more by typing in the code yourself...especially when you're first learning the API.Anyway, please don't get the wrong idea about the book from this one review. In fact it really does seem to be an excellent book--but it could be even better had there been some rigorous technical editing done during the writing process. The errors I have found thus far have arguably made me a "better" Qt developer, because I have been forced to go investigate things for myself to actually know (for example) what detail the author has omitted or been less-than-clear about. But I've also been working in Qt for a few years now, intermittently, so this has made it a bit easier for me. I have to wonder though, how many other readers of the book will go to the same lengths.
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