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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
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ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Patrick Hoey Patrick Hoey
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Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Shop store UI with items and money transactions

The final point of discussion in this chapter is the StoreInventoryUI class, as shown the following screenshot (Figure 11):

Shop store UI with items and money transactions

Figure 11

This class allows the player the ability to trade with various NPCs and is a fundamental feature for any RPG. This class is also a good example of how events can be triggered from a conversation, as we have discussed in the previous section, such as when we wish to see the wares of a shopkeeper.

The overall class relationship is represented in the following class diagram (Figure 12):

Shop store UI with items and money transactions

Figure 12

Again, PlayerHUD acts as a relay between the different UI windows that it owns, communicating relevant notifications. One such communication is when the player's money (GP) is updated, an event gets triggered. If the money is updated in the StoreInventoryUI, the PlayerHUD will communicate that change to the StatusUI and the player's GP will be updated accordingly, and vice versa. We will also have observers on the...

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