Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

Arrow left icon
Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Implementing the starter classes for BludBourne

Now that we have created the maps for the different locations of BludBourne, we can now begin to develop the initial pieces of our source code project in order to load these maps, and move around in our world. The following diagram (Figure 5) represents a high-level view of all the relevant classes that we will be creating for this chapter:

Implementing the starter classes for BludBourne

Figure 5

This class diagram is meant to show not only all the classes we will be reviewing in this chapter, but also the relationships that these classes share so that we are not developing them in a vacuum. The main entry point for our game (and the only platform-specific class) is DesktopLauncher, which will instantiate BludBourne and add it along with some configuration information to the LibGDX application lifecycle. BludBourne will derive from Game to minimize the lifecycle implementation needed by the ApplicationListener interface. BludBourne will maintain all the screens for the game. For this chapter...

You have been reading a chapter from
Mastering LibGDX Game Development
Published in: Nov 2015
Publisher:
ISBN-13: 9781785289361
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime