Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Kotlin for Android 14

You're reading from   Mastering Kotlin for Android 14 Build powerful Android apps from scratch using Jetpack libraries and Jetpack Compose

Arrow left icon
Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781837631711
Length 370 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Harun Wangereka Harun Wangereka
Author Profile Icon Harun Wangereka
Harun Wangereka
Arrow right icon
View More author details
Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1: Building Your App
2. Chapter 1: Get Started with Kotlin Android Development FREE CHAPTER 3. Chapter 2: Creating Your First Android App 4. Chapter 3: Jetpack Compose Layout Basics 5. Chapter 4: Design with Material Design 3 6. Part 2: Using Advanced Features
7. Chapter 5: Architect Your App 8. Chapter 6: Network Calls with Kotlin Coroutines 9. Chapter 7: Navigating within Your App 10. Chapter 8: Persisting Data Locally and Doing Background Work 11. Chapter 9: Runtime Permissions 12. Part 3: Code Analysis and Tests
13. Chapter 10: Debugging Your App 14. Chapter 11: Enhancing Code Quality 15. Chapter 12: Testing Your App 16. Part 4: Publishing Your App
17. Chapter 13: Publishing Your App 18. Chapter 14: Continuous Integration and Continuous Deployment 19. Chapter 15: Improving Your App 20. Index 21. Other Books You May Enjoy

Creating your Android app

Follow these steps to create your first Android app:

  1. Tap on the New Project button, which will take you to the Templates screen, as shown in the following figure:
Figure 2.4 – New Project | Templates screen

Figure 2.4 – New Project | Templates screen

The IDE presents us with a variety of options to choose from while creating new projects, as seen in Figure 2.4. To start with, on the right-hand side, we need to choose the specific form factor that we are targeting. By default, Phone and Tablet is selected. We have other options, such as Wear OS if we want to target wearables, Android TV if we want to develop apps that run on Smart TVs powered by Android OS, and, lastly, Automotive, for apps that target Android Auto.

We are going to use the default option since we want to target Android and tablet devices.

Next, we have to choose a template from the options provided. There are several templates that we can use to quickly generate some functionality...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image