Working with Classic Tweens
When animating with symbol instances, you have two tween options available to you: Classic Tweens and Motion Tweens. Both of these tweening types work differently from one another, but a Classic Tween is handled more similarly to what we saw when using a Shape Tween in the previous chapter, so we’ll examine that first.
Animating with Classic Tweens
Now that we have a symbol ready to go, we can apply animation to the symbol instance on the stage through the use of a Classic Tween:
- Since the timeline only contains a single keyframe at frame 1 right now, select frame 30 and insert a new keyframe either by using the Insert Keyframe button at the top of the timeline or by choosing Insert | Timeline | Keyframe from the application menu.
Figure 3.17 – Creating a new keyframe
- You now have two keyframes. With the playhead positioned at the second keyframe (at frame 30), use the Selection tool to...