Animating with Motion Tweens
We'll now add motion to the various components of our advertisement. In the previous chapter, we used both Shape Tweens and Classic Tweens to create motion, depending upon whether our object was a shape or a more complex symbol instance. In this project, we have a bitmap image instance to animate along with a group of text and shape objects.
We could convert these various objects to symbols and employ a classic tween – that would work just fine! However, this is the perfect opportunity to introduce the third type of tween that you can use within Animate – the Motion Tween.
Motion Tweens work very similarly to Classic Tweens in that they are both used to animate symbol instances and not shapes. A lot differs between the two as well – both in how they are created and the various properties available to us.
Note
Classic Tweens actually used to be called Motion Tweens before Motion Tweens were introduced to Flash Professional...