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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Chapter 3. Graphics – Common Methods

This chapter will cover the following recipes:

  • Creating a window in libSDL
  • Creating surfaces
  • Surfaces manipulation
  • Using colors
  • Cursor manipulation
  • Initializing the graphics mode with OpenGL
  • Getting OpenGL information
  • Using OpenGL extensions with GLEW and Lua
  • Loading images with SDL_image
  • Creating textures
  • Loading and using bitmap fonts
  • Loading and using TrueType fonts
  • Displaying the text
  • Creating texture atlas with the rover-design pattern
  • Using tiles and tilesets in the game
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