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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

The Shader Editor

In this section, you’ll learn how the Shading workspace is laid out and what the different parts are. You’ll make your first material and understand the gritty details of how materials work. You’ll also create your first material.

The Shading workspace is where you’ll be working in this chapter. Shading is the process of creating and working on materials for objects.

Open up a new Blender file and switch to the Shading workspace by clicking the Shading tab at the top of the window.

Figure 6.2: The Shading tab

Figure 6.2: The Shading tab

The Shading workspace is divided into six parts. In the middle is the 3D viewport. It looks a little different than usual since it’s set to Material Preview mode. Below the 3D viewport is the Shader Editor. This is where you’ll use building blocks called Shader nodes to build materials.

On the right-hand side, there are the Outliner and Properties functions as usual. It’s...

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