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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

The what, why, and how of Angry Birds


For our final game, we are looking at Angry Birds; for some, this will have been a staple game in your library since its launch in 2009. But just in case you have lived under a rock for the last few years, let's have a quick rundown on the game.

Angry Birds was first released on iPhones back in 2009, created by a company called Rovio. With around 2 billion downloads, it is one of the most popular games ever created.

From a gameplay perspective, the aim of the game is for the player to slingshot a bird, a very angry bird, into the enemy pigs' fortress. The idea is to eliminate all the pigs before the player runs out of birds to fling across the screen. The game mixes this action with a puzzle element as each fortress is differently designed with differing materials that require different attack tactics, and also there are different types of birds with different abilities that can be selected. Let's take a look at the following image:

The preceding is a screenshot...

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